You conjure an arrow of acid that continues corroding the target after it hits. DURING RECOVERY. On a hit, you deal 3d8 acid damage plus 1d6 persistent acid damage. Slow and fear both can be negated (at least partially) by a will save, have you looked at the log if he made his saving throws? 2011-08-15, 04:25 PM. Spell level: sorcerer/wizard 2cleric with magic domain 2 Innate level: 2 School: conjuration Descriptor: acid Components: verbal, somatic Range: long (40 meters) Area of effect: single Duration: 1 round + 1 round / 3 levels Save: none Spell resistance: yes Description: The caster targets a single creature with an acid bolt. On a critical hit, double the initial damage, but not the persistent damage. Acid Arrow; Unearthed Arcana 3e SRD. The arrow deals 2d4 points of acid damage with no splash damage. If you play Pathfinder, using the Black Dragon Bloodline for a sorcerer has merit, as it increases the yield per die by one, and by 9th level, an empowered, extended acid arrow will tally 24d4. Saving Throw none; Spell Resistance no. Show All; Hide All - Top - End - #8. My table has a cleric and a bard, so no access to this spell, but an enemy definitely opened the encounter by lighting up the ranger with a critical acid arrow. For your combat check, banish to use Arcane + 2d4. spell. Acid Arrow/Bolt (3.5e Equipment) Light Crossbow of Acid Arrow (3.5e Equipment) 3.5e SRD. For every three caster levels (to a maximum of 18th), the acid, unless somehow neutralized, lasts for another round, dealing another 2d4 points of damage in that round. An arrow of acid springs from your hand and speeds to its target. POWERS. You must succeed on a ranged touch attack to hit your target. Regardless of what you want to do, you should increase quality of the bow with perfect fossil or Hillock's transportation bench (25%+) and craft 15-18% quality mod. You must succeed on a ranged touch attack to hit your target. Check to acquire. On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits. On a critical hit, double the initial damage, but not the persistent damage. The Glyphstone. Make a spell attack against the target. Effect one arrow of acid. ... Pathfinder Adventure Card Game Wiki is a FANDOM Games Community. I've prepared two crafting methods for +2 arrows mod only or if you're wealthy enough DoT multiplier with extra arrow(s). On a hit, you deal 3d8 acid damage plus 1d6 persistent acid damage. The arrow deals 2d4 points of acid damage with no splash damage. Casting Time 1 standard action. Acid Arrow. #10 — Acid Arrow. Intelligence; Arcane; 4. The arrow deals 2d4 points of acid damage with no splash damage. A magical arrow of acid springs from your hand and speeds to its target. For every three caster levels you possess, the acid, unless neutralized, lasts for another round (to a maximum of 6 additional rounds at 18th level), dealing another 2d4 points of damage in each round Acid Arrow. For every three caster levels you possess, the acid, unless neutralized, lasts for another round (to a maximum of 6 additional rounds at 18th level), dealing another 2d4 points of damage in each round. Spoilers. Acid Arrow; 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. Thankfully for her, she cleared the acid off first time, or she would have been out of the fight entirely. This spell is one of those damage-dealing spells that doesn’t get nearly enough credit. Gloranor: The bow is in the top left part of the map on the first floor, you need a key which is IIRC somewhere on the right side of the map, and IIRC it is hidden (so you need to make a spot check (edit: make that perception)). Acid Arrow Launcher (4e Trap) 3.5e Creatures 3.5e Races 3.5e Classes 3.5e Other. Make a spell attack against the target. An arrow of acid springs from your hand and speeds to its target. Components V, S, M (rhubarb leaf and an adder's stomach), F (a dart). Acid arrow is extremely powerful, even if you’re not a primarily damage-dealing caster like my sorcerer was. Duration 1 round + 1 round per three levels. You conjure an arrow of acid that continues corroding the target after it hits. School conjuration (creation) [acid]; Level sorcerer/wizard 2. Range long (400 ft. + 40 ft./level).

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