Learning how each phase functions one at a time and then learning to piece them together should make it less confusing. Looking ahead with some careful planning can result in considerable DPS gains. The last benefit is once more most important when thinking about Resurrection as its base cast time becomes 5.5s before Spell Speed reductions. If you're not familiar with the concept, you can see my guide here - or put shortly, it just means you need to be able to comfortably use two oGCD abilities after using an instant GCD and before the GCD cooldown ends. No results for your search, try something different. Lv. The two goals of this guide are: Give you some structured rotations to practice. This means that there will be 4 charges to use. This information comes from not only myself, but the hard work of many other members of the FFXIV community and all of our experimentation and verification of these ideas. In this situation it is fine to Ruin II at a 40p loss than it is to not cast anything at all. A large part of higher level Summoner play revolves around aligning burst phases with party buffs due to how it can condense a high amount of potency into a small window. Devotion is the third and final combat ability that affects your pets. FBT remains first & foremost one of our high potency windows for buff alignment. A simpler way to also consider it is that TriD must always happen first so that a use is not wasted & lost. During this phase, each time you land a GCD, Demi-Bahamut will follow it up with Wyrmwave which does a large amount of damage. The remainder of the first Filler phase will continue from ED’s timing up until FBT. Enkindle is much like Egi-Assault in that it commands your pet to use a special ability, which changes depending on which is summoned. Below are some DoT rules of thumb to keep in mind to best plan out & execute your DoT cycle. Ruin IV is best used to replace a Ruin II cast for: When Ruin II is not required in the near future, Ruin IV upgrades Ruin III. Edit: the rotation is 2 minutes long, so be prepared for a bit of trip. The first, Dreadwyrm Trance is available as soon as you start combat. Summoner has a lot of abilities - not as much as some other classes but a lot more than you may be used to if you play something like Black Mage or Warrior. If significant changes are required, please contact the guide author on their personal talk page or via the the "Discussion" tab. As it is available quite often, and is an oGCD, Fester should generally be used as soon as possible unless you are in an AoE situation, in which you would instead use... Painflare, like Fester, requires one charge of Aetherflow to use. You rmain goal is for these skills to be capped at 2 charges as little as possible. Demi-Bahamut and Demi-Phoenix have a strange quirk around using their respective Enkindle abilities, Akh Morn and Revelation. In general priorities go as such at level 50: Put up DoTs unless enemies will die shortly. Ruin 4 is an upgraded version of Ruin 2 - it's still instant but does even more damage than Ruin 3. Summoner shares the same cross-class abilities as all Caster DPS - all 4 are extremely useful, and should be kept on your bar for any fight. Be mindful of using Ruin IVs in DWT without following them with Egi Assaults as you do not want to enter the Bahamut phase without 4 Ruin IVs. As always, Intelligence, our main stat is much more important than any of the above substats. The Firebird Trance phase wants 1-2 Ruin IV stacks ready to use depending on the method chosen. Any spare Ruin IV procs should only be used during this filler phase for maintaining GCD uptime as necessary, otherwise, they should be held until the 2nd filler phase following FBT. There are a lot of ways to vary from this opener, and what works for each individual fight may vary. Summon Banananut © 2020 At all times you will have some kind of pet out. Outburst is a full GCD cast AoE ability. What? As painflare's damage is less than half, but more than one third of Fester's, it should not be used on 2 or less targets. Example Sequence: Energy Drain (ED) to FBT (Triple Weave method). You gain rested EXP in these areas! The Dancing Plague (Extreme) Raid Strategy Guide About the Balance Contact Us Discord FAQ The guides contents are owned by the authors, and we take no responsibility for any of it. I say almost, because depending on your ping to the game server, it may be desirable to have a small amount of spell speed that reduces your GCD enough to get in Wyrmwave and Scarlet Flames you would otherwise miss to lag. Downtime may cause the standard DoT cycle to drift & desync such that TriD comes before DWT & after FBT. Summon II. In the rotation it is used in the following ways: While DWT has a 15s duration, it is important to note that DWTs are ended early for the sake of aligning burst under raid buffs in a standard full uptime scenario. Note: While these are for the ideal cases, Ruin IVs may have been used for movement earlier due to mechanics & there are no stacks left. Any drift on the first Trance means the delay on the next Trance must be reduced accordingly to keep to time. With the ED recast coming at x:01, these stacks should always be priortised for upcoming raid buff windows. It is very important to ensure that the filler phase does not last longer than intended. This is made easier by the fact that FBT makes our GCDs instant during this time, but there's a catch.Demi-Phoenix is unresponsive for the first half second or so after its summoned. The tools to this end while potent are gated behind resources & time. Once your DWT becomes available, you start the whole process over. Ruin 4 can only be used when under the effect of the buff Further Ruin, which can be stacked up to 4 times. It immediately summons Demi-Phoenix on cast. Instead there are 3 GCD use cases to be aware of for each Firebird Trance method: From the above we know that the Triple Weave & Hold methods use 1 Ruin IV while the Single Weave method uses 2 Ruin IVs, although using an Egi Assault instead of the first Ruin IV in the Single Weave method is acceptable. This can result in a significant delay after pressing the Enkindle ability before the Demi summon actually uses the ability, especially in periods of high movement when they are following you and trying to re-align themselves to your postion. Weapon Damage is even more important than Int. It has several effects: Dreadwyrm Trance should always be used immediately when it is available after your opener. Note: DWT no longer provides a 10% bonus to magic damage while active. Summoners love Crit. Except it's cast during Firebird trance and it's uhh... orange. For all the rotation information, videos & nuances regarding Phoenix click here. Most of our large damage burst spells do AoE damage around their primary target and thus allow us to keep our general flow of combat the same while putting down huge groups of enemies effortlessly. These should be immediately applied to any enemy that will be alive for ~15 second or more and never allowed to expire. It is not available for casting unless you have the Hellish Conduit buff from casting Fountain of Fire and it will consume the buff when cast. They have a DoT subtheme if you’re into that. Summoners are mystical mages who have harnessed the lost art of invoking primals. Many parts of playing Summoner well are not immediately apparent and come as the result of community members doing a lot of research and experimentation to discover the best uses of our abilities. Following the DWT & Summon Bahamut is the first Filler phase. How? We open with Tri-disaster (TriD) then clip it with a super buffed TriD at ~12s into a pull. The general cycle & TriD ideas are the same where whether DWT & FBT are reversed. Lv. Det provides us a flat increase in damage and healing. Your Trance spells also reset the cooldown of Tri-D, making it immediately available again. For repeated cycles, this will eventually align for 3 minute raid buff windows including our own Devotion. It covers the spells you unlock, and when to … At the tail end of the Bahamut phase a charge is gained for EA1 & EA2 each with the next pair of charges being gained around around the next Energy Drain timing at ~x:01. If you want a reliably simple job that always outputs a good amount of damage and can be expected to remain similar as the game continues, Summoner may not be for you. It's not even worth it to keep it on your bar. Everlasting Flight (EF) is an appreciable HoT that healers can factor in to their healing rotation, especially if it aligns with any raidwide damage. 62 you will gain another of SMN’s core job mechanics: Enhanced Ruin II. After this phase we return back to the Dreadwyrm Trance phase resuming the 2 minute cycle loop. Select your class, and click or drag skills to the skill area. Additionally, because the class does so well with Critical Hit (more on this later) it becomes more powerful later on in any given expansion due to Crit's logarithmic scaling.Given these points, it's hard to pin down what to expect when you play Summoner at any given point in time. This not only gives you an extra use of Tri-D, making it so you only have to hard-refresh your DoTs once per 2 minutes, but it has the bonus effect of ensuring you stay on your 2-minute cycle, aligned with all of those nice damage-increasing raid buffs! This is a guide about the basics of a summoner and understanding their rotation. Summoner has access to two special buffs called Trances. It's important to remember that these new DoTs applied by Bane will only do 60% of the damage they normally do - so it's not always desirable to spread with Bane in a 2-target situation. If you summon it and immediately use a GCD... you may not get a Scarlet Flame at all, or you may get one so late that all your others are delayed and you're prevented from getting 8.To solve this issue you have two real options - you can Single Weave your summon Phoenix, so you hit an instant GCD, cast Firebird Trance, then cast your Fountain of Fire when the GCD cooldown is over - or you can double weave Phoenix + Enkindle, so that the first half second or so of her Summon is spent casting Revelation, following that with your Fountain of Fire GCD.As with Bahamut, practicing this on a dummy until you're sure you can hit 8 every time is extremely important to being a good SMN. Not only to ensure that the Tri-Disaster which will naturally come off cooldown is delayed until our previous DoTs fall off, but our FBT is also delayed accordingly that placing both within the window for raid buff timings. 10 months ago • 12 min read. Energy Drain and it's AoE counterpart, Energy Siphon are how Summoner gains its Aetherflow resource - required for casting Fester and Painflare - and as such should be used on cooldown as soon as it is available. Generally, as long as you ensure to cast your Enkindles early on in the summon phase you should not have a problem with this, but it is something to keep in mind during high movement fights. This last portion depends on which method we decide to use for FBT itself. Rather, I will be going through each ability level by level covering the uses they have, and where to fit them into your rotation. You may have noticed that your trances have a cooldown of 55 seconds, while your Tri-Disaster, which is reset by your trances, has a cooldown of 50 seconds. This is where fight specific advice comes to play where after brainstorming & much trial & error we learn through our experiences for what works out better.